Feedback from Nicolas:

  • Research more into the haptic methodology used by Kenya Hara in the approach to this project
  • Gesture is a performance, so using it as an interface means asking people to perform more rather than be kept inwards on cellphones
  • Create a machine to work with gestures not human adapting to machine (HCI)
  • The phone has other sensors other than touch and swipe, how can we use it to sense gesture? (Accelerometer)
  • Consider the interface but not dip into wearable as a resolution yet.



Gestures and positions can show a lot about a person’s intentions, they have meanings that can be used as an universal language. This thesis delves deeper into those intentions by closely examining nonverbal communication in love and sex and exploring whether gestures could be used as an interface for meeting partners in a post-dating app future.

Your gestures usually show your interest in someone before you realize your platonic feelings for someone. Therefore, gestures are represented in film, literature, dance, music and other art forms to express emotions of love and lust. Some movements have become universal, and gestures are classified in sex therapy to generate emotional intimacy amongst couples.

90% of human communication is nonverbal(ref), and yet most dating apps used today are heavily based on the visual sense. This can be problematic when considering the inclusiveness of these apps and how users portray themselves. My hypothesis, focusing on the western modern society, is that gestures can be a less bias way to meet others compared to dating apps.

In addition, the rise of digital applications for human intimacy has altered the social norms and changed cultural expectations about human relationships. These changes are adapting to the fast-paced advancements of technology in the modern society.


  1. Different dating apps and debates on their implications, niche markets
  2. Codifying gestures for mobile application (Curious Rituals, modern romance), Practices of codifying gesture (ref. curious rituals, sex therapy,  Andrea De Jorio, touchscreen mobile tech) Kinesics, proxemics(Birdwhistell)
    • One of the issues with mobile gesture is discoverability
    • How are gestures changed by modern technology?
  3. Why apps will be disappearing in the future and creating an interface to adapt to humans (HCI)
  4. Exclusivity of technology in the digital love industry (ref. tech talk love and sex), critique on dating apps, iot sex toys etc. Trade offs of the digital love industry (Techtalk: love and sex)
    • Technology and wearables and its implications in the future for love.
  5. Common gestures found in flirting – using the body as a language and communicating intimacy through gestures as a performative medium, How it will be used in my FMP project.


Dating apps have been popularized as the main method of meeting lovers in the modern western society. These apps are based on information from genetics, visual appearance, voice, and location, making the niche markets more accessible. However I am exploring the possibility of meeting through gesture as an interface. As technology advances, I hypothesize that mobile apps will no longer be used to find lovers. Through studying kinesics, and the language that we speak through the body, I aim to create a new gesture-based wearable interface in the post-app world to meet lovers.

A new body of codified gestures were introduced in this interface as a result of instinctive body postures for love and sex from my research. Wearable technology can be used to enable people who may not choose dating apps as a suitable way of meeting and can make people more aware of how they feel through body language. The future of the digital love industry is provocative and leaves room for exploration.



  • Dating apps, Tinder and it’s changes socially, new norms, cultural change to dating/sex
  • Gestures, body language, nonverbal communication
  • Timing: the moment you go change body position due to special feelings for another person
  • western society


  • Case study of how people would use Tinder or dating apps without sight, haptics. Removing a sense and test by designing without____.
  • Using Tinder as a case study to talk about how tech has changed love
  • Interview people about their relationships, tell stories about how they gaze/walk etc. and ask about their first relationships (ex. holding hands as a difficult gesture in gr.8)
  • Interview Martin about sexology
  • Survey people about the use of dating apps, how many apps have you used and for what, does the use of apps cause any physical changes to your behaviour? ex. thumb cramp? Do you feel there’s a taboo associated with dating apps

For practice part:

  • IOT sex toys
  • Parts of the body that people find sexy (ex. collar bone, shoulder, neck etc.)