Project: Personal Projects

These are personal inspirations and thoughts related to interaction design.

Design Thinking with IBM iX

Today, we had a design thinking workshop from IBM interactive experience team.  We went through 4 processes in the design thinking in order to develop a final execution of a food app. Persona – I did this when we started TF. Our person was a girl named Aaron who is 19. Empathy map – we tried to think what Aaron might be saying, thinking, doing, and feeling in the experience of an online ad. Then we developed an idea for a food app and put the features into a grid measuring the value to the user, in our case, Aaron,… More

Reaction Diffusion

While searching about generative art and making artwork through algorithms, I found some articles and projects created with the concept of reaction-diffusion. Reaction-diffusion is usually a chemical reaction that spreads out by diffusing into a pattern. This can also be used to explain patterns on animals according to Alan Turing’s theory of Morphogenesis. It is an example of a structure or pattern created from rules. So by researching about this, I found a program called Ready which can be a reaction-diffusion generator. It’s pretty fun to play with the patterns already in the program but I would have to continue playing… More

Visit to Design Museum: Fear & Love

Fear and Love: Reactions to a Complex World I’d like to conclude on a few themes and my thoughts on this exhibit at the Design Museum. More and more, designers are involved in the design of entire systems. Themes of empathy, communication with the machine, raw materials and consumerism, exploring new smart materials, and being in touch with nature’s roots are main subjects at this exhibition. It’s a very interesting age right now, similar to the industrial revolution, we are going through a technology revolution where technology is becoming more accessible and more integrated into our everyday lives. I… More

Tangible Interfaces

I’m a person that likes to multi-task, maybe a little too much. I also rely on having some music or visual playing alongside to keep me company. It’s in the moments when I’m moving from room to room, when I wish my computer could just float alongside me. This is when I started reading about tangible interface. The future of interfaces may take out screens as a whole since screens are not part of our natural environment. In replacement, The Interfaces of the Future Will Be Part of Our Environment talks about having the instruction videos to making a dish… More

Generative Art cont’d

I’ve been trying to use Javascript as the next steps in studying using algorithms to build patterns. I recently read Form+Code in Design, Art, and Architecture by Casey Reas. It helped me understand different ways of using code to create art. Here’s some progress: project1_random project1… More

Generative art

I’ve gotten really interested in generative art after seeing a few projects from ART FUTURA 2016 VIRTUAL REALITY REVISITED. The one that really stuck with me is William Latham’s 4K HD Video called Organic Art VR. In order to understand more about generative art, I’ve started to create equations and tried to generate art and patterns using the rules of the equation. Sol Lewitt’s instruction-based art also depends on the rule creation as the artwork and not the final outcome. In fact, often the final minimalistic shape and line drawings were created by assistants based on Lewitt’s rules. In the drawing above, I used the… More

Design Activism

One of the reasons I decided to change my pace in art making is because I felt that my artwork was not telling enough about the causes I believe in and was not communicating strongly. I am really interested in how my art and design could take a more active role in communicating. Design has had a long history of being an important communication tool for activism and public campaigns. Liz McQuiston, speaker today at LCC through the Design Activism Research Hub and author of Visual Impact raised an interesting point about images we see today. Pictures are created at a faster… More

Deconstruction as part of research in design

To learn about a person or a topic, you must study it’s origin, it’s present state, and it’s future plans. But most importantly, to fully understand the person or object at it’s roots, we would have to deconstruct it as part of research. This is how we will be able to find out more about the subject matter instead of finding what has already been found. As an example, Thomas Thwaits’ The Toaster Project aims to understand the modern day toaster by completely taking it apart. The research is focused on the production process comes before the consumerism of the… More

A Review of Virtual Reality

I put on my first pair of VR glasses in 2015. By then, I had already been reading about the Oculus Rift and virtual reality. Many exhibitions are using VR as a creative tool. I recently attended a VR exhibit at TIFF in Toronto, Canada, showing forefront VR projects and Bjork Digital at the Somerset House in London, UK. Both projects used VR as the primary medium in conveying video and artwork. I was intrigued at first by this new technology that I’ve been longing to try, however, I did notice a few areas of improvement. Virtual reality does… More